Sorcerers of the Magic Kingdom Application
Player Information
Name: Ang
Age: Old enough in body but still super young at heart
Preferred Method of contact: Plurk!
Contact Info:
hopepunk
Number of Characters in the Kingdom: Lydia, Michael, Richie (and Tiki Birds!)
Timezone: (EST)
Character Information
Character Name: Nathan Morgan Drake
Age: 40 or 41 - canon gives a year but not a date
Canon: Uncharted - video game series for Playstation 3/4
Canon Point: After Chapter 22 of Uncharted 4: A Thief's End, but before the Epilogue
Gender: Male
Character History
Character History: The whole enchilada is here. but for Cliff Notes ... Nathan and his older brother Sam were given up to a Catholic orphanage by his widowed father when Nathan was five. Sam grew out of the program and then came back to get Nathan, and the two ran away to become infamous treasure hunters like their ancestor, Sir Francis Drake. Not long after that, Nathan met an older thief named Victor Sullivan who took the boys under his wing as proteges. Sam found a lead on an ancient lost pirate treasure, and the two of them followed it to Panama - but Sam was shot while they were trying to escape with the next piece of the puzzle. Nathan went on to have several more adventures and make plenty of colleagues in the business, none more important than photojournalist Elena Fisher, who accompanied him on an expedition to find Francis Drake's coffin. Through expeditions to El Dorado, Shambala, and Iram of the Pillars, the two had an on-and-off relationship. They married, became estranged, and then finally remarried and settled down, leaving adventure and treasure-hunting behind ... until Sam showed up at Nathan's day job, alive and in a bind. The man who saved his life wanted the pirate treasure they'd been after all those years ago, and given Sam a deadline that was drawing near. Nathan pulled the most bonehead move in human history, lied to Elena, and went off with Sam and Sully to hunt one last treasure. Elena found out, anyway, and stormed out - followed closely by Sully, who thought his surrogate son was better than that. Not long after, all hell broke loose with the mercenaries racing the Drake brothers to the treasure. Nathan was separated from Sam, slapped with some pretty harsh revelations and twists, and left to die on the island where the treasure was supposed to be hidden. Candidates for legit sainthood Elena and Sully showed up to rescue him, because while he was looking out for Sam, they were looking out for him. The three of them went off together to save Sam, who ended up having to learn the same lesson Nathan did several adventures ago: sometimes it's not about getting the treasure. Sometimes it's just about everyone making it home.
Canon Example: Cutscene compilations abound!
Uncharted: Drake's Fortune
Uncharted 2: Among Thieves
Uncharted 3: Drake's Deception
Uncharted 4: A Thief's End (I know this is A LOT. If you're only going to sit and watch one of these, make it this one.)
Character Motivation: Nathan is an adrenaline junkie. He doesn't fear injury, or even necessarily death, so much as he fears failure or the thought that he is wasting his life. He isn't happy unless he's in pursuit of something, especially if it's a challenge for both mind and body, so expect him to be a frequent visitor to the mission board, and apt to explore the lands on his own just for funsies.
Personality: First impressions paint Nathan as a wisecracking, reckless guy who'd be nothing but trouble. The truth is that he's a wisecracking, reckless guy who is only mostly trouble, and has a good heart. Despite his history as a thief, he has a deep respect and connection to the colleagues who have managed to win him over. He does have a lot of trust issues - not just because of the concept of "honor among thieves", but from his father abandoning him and Sam. Those issues aside, he makes a point of not using lethal force unless it's necessary, and tries to raise those who work with him to the same level.
In terms of emotional growth, Nathan has started making some serious strides through his relationship with Elena. It is made clear throughout the games that he's compassionate, sentimental, and pretty emotional for a "tough guy adventurer" type, but he's horrible at expressing it. His true feelings peek through for brief moments in his journals, the sketchbooks he carries for each mission. Occasionally there will be a side note about Sully, or Sam ... or a photograph tucked in among his sketches of ruins and clues. One game's journal had a two-page spread of dried flowers, carefully preserved with girls' names and dates next to them. When he does open up about his feelings he seems to do so with the impression that he's going to be offensive or push someone away, and his insecurity runs a little deeper than he'd let most people suspect. At one point he laments, "everything I touch turns to shit". When Elena asks him what he's trying to prove, he dodges answering, but I think Nathan isn't trying to prove himself to anyone else so much as he's trying to be okay with himself.
He is whip-smart when it comes to street smarts and ancient history, mythology, and religious symbolism, but culturally pretty stunted (when someone quotes Macbeth in one scene, he retorts, "Who's MacDuff?", and he calls Elena's Playstation "that TV game thing"). Nathan's also a bit of an old soul in a modern age: he prefers books, paper, watches, clocks and compasses to their digital counterparts - to the point that he's still using a flip phone when other characters are shown with smartphones.
Canon Strength/Weaknesses: He's strong, fast, agile, and smart: able to scale cliffs with only his bare hands and a grappling hook, and solve complex puzzles. He speaks several languages, in varying degrees of fluency. As far as weaknesses, there's that insecurity and emotional difficulty I mentioned in his personality section, and he gives in very easily to pressure when his friends and loved ones are threatened. As an offshoot of that, he tends to forget that he's not the only one who can take care of himself. He doesn't have an ego in the brash, bragging sort of way, but in the kind of way that makes him think he's the only one who can get something done. (This is not helped at all by the fact that sometimes he's right.)
Apprentice Sorcerer Application
Class: Hero. I was torn between this and Warrior, but Nathan repeatedly inspires other people to join him in his adventures. The deciding factor was the way that his thieving contact, Chloe, changes over the course of Uncharted 2. She plays both sides, out for only herself, and when they meet Elena in Tibet, Chloe is a vocal advocate of leaving her behind. By the end of the game, Nathan has convinced her - not with words so much as with his actions and by sharing what he discovers - that it is no longer about getting the treasure and "winning", but about keeping it out of the wrong hands. Chloe ends up helping Elena through the ruins when she's injured, to boot. Not only does Nathan inspire his traveling companions, but he refuses to leave any of them behind, even at the risk of his own life. Not only that, but on several occasions when things start to get dangerous or look like a dead end, Nathan is the one who talks the rest of his traveling crew out of giving up.
Weapon: Nathan would have a pistol of some sort, as modern as the setting will allow. He is proficient with a lot of different firearms, but his primary skill is with a handgun.
Sample Section
First Person Sample:
So, this is it, huh? This thing is what we get. Not a phone or a computer or something. A magic compact mirror. ... This is way too small to read a map on. Anyone know if there are paper maps? You know, with latitudes and longitudes and scale markers...? And while I'm at it, does this place have any historical records? Like a library? Do people do books here? Or is there some "magic" thing? [air quotes]
Don't get me wrong, I have seen some weird crap in my life, but I want to know what I'm actually getting into before I try messing around with this alleged magic. Any time people go looking for power, it tends to bite them in the ass. And I prefer mine unbitten.
Third Person Sample: His first training session had been almost too much. Sure, he'd picked out a weapon, and the veteran Heroes and Warriors had shown him how to channel his Spark and use it ... but some of the things he'd seen them do shattered any conceptions he'd had of what reality was capable of. He needed something familiar, something to ground himself, to shake off the nervous, wild energy that had been running around in his chest like a hamster on a wheel.
Nathan stopped at the edge of the rose gardens and looked up at the Castle, looming tall and proud above the rest of Main Street. All those spires and turreted walls brought a slow smile to his face. The Captain of the Guard was still dealing with training, and the handful of guards on duty were a piece of cake. He ducked low behind a line of shrubs, moving silently, and hopped over the railing, dangling above the moat. Carefully, he inched his way along the railings at the sides of the bridge until he reached the first turret. He considered it at length, hanging from the rail, until he spotted a good crack in the mortar between two stones and launched himself through the air, catching himself easily. Once he was off the railing, it was quick work to scale the first turret.
"One down," he said quietly to himself, grinning as he assessed the rest of the castle above him. The others could keep their spells and flashy effects. For him, this was where the real magic was.
Player Information
Name: Ang
Age: Old enough in body but still super young at heart
Preferred Method of contact: Plurk!
Contact Info:
Number of Characters in the Kingdom: Lydia, Michael, Richie (and Tiki Birds!)
Timezone: (EST)
Character Information
Character Name: Nathan Morgan Drake
Age: 40 or 41 - canon gives a year but not a date
Canon: Uncharted - video game series for Playstation 3/4
Canon Point: After Chapter 22 of Uncharted 4: A Thief's End, but before the Epilogue
Gender: Male
Character History
Character History: The whole enchilada is here. but for Cliff Notes ... Nathan and his older brother Sam were given up to a Catholic orphanage by his widowed father when Nathan was five. Sam grew out of the program and then came back to get Nathan, and the two ran away to become infamous treasure hunters like their ancestor, Sir Francis Drake. Not long after that, Nathan met an older thief named Victor Sullivan who took the boys under his wing as proteges. Sam found a lead on an ancient lost pirate treasure, and the two of them followed it to Panama - but Sam was shot while they were trying to escape with the next piece of the puzzle. Nathan went on to have several more adventures and make plenty of colleagues in the business, none more important than photojournalist Elena Fisher, who accompanied him on an expedition to find Francis Drake's coffin. Through expeditions to El Dorado, Shambala, and Iram of the Pillars, the two had an on-and-off relationship. They married, became estranged, and then finally remarried and settled down, leaving adventure and treasure-hunting behind ... until Sam showed up at Nathan's day job, alive and in a bind. The man who saved his life wanted the pirate treasure they'd been after all those years ago, and given Sam a deadline that was drawing near. Nathan pulled the most bonehead move in human history, lied to Elena, and went off with Sam and Sully to hunt one last treasure. Elena found out, anyway, and stormed out - followed closely by Sully, who thought his surrogate son was better than that. Not long after, all hell broke loose with the mercenaries racing the Drake brothers to the treasure. Nathan was separated from Sam, slapped with some pretty harsh revelations and twists, and left to die on the island where the treasure was supposed to be hidden. Candidates for legit sainthood Elena and Sully showed up to rescue him, because while he was looking out for Sam, they were looking out for him. The three of them went off together to save Sam, who ended up having to learn the same lesson Nathan did several adventures ago: sometimes it's not about getting the treasure. Sometimes it's just about everyone making it home.
Canon Example: Cutscene compilations abound!
Uncharted: Drake's Fortune
Uncharted 2: Among Thieves
Uncharted 3: Drake's Deception
Uncharted 4: A Thief's End (I know this is A LOT. If you're only going to sit and watch one of these, make it this one.)
Character Motivation: Nathan is an adrenaline junkie. He doesn't fear injury, or even necessarily death, so much as he fears failure or the thought that he is wasting his life. He isn't happy unless he's in pursuit of something, especially if it's a challenge for both mind and body, so expect him to be a frequent visitor to the mission board, and apt to explore the lands on his own just for funsies.
Personality: First impressions paint Nathan as a wisecracking, reckless guy who'd be nothing but trouble. The truth is that he's a wisecracking, reckless guy who is only mostly trouble, and has a good heart. Despite his history as a thief, he has a deep respect and connection to the colleagues who have managed to win him over. He does have a lot of trust issues - not just because of the concept of "honor among thieves", but from his father abandoning him and Sam. Those issues aside, he makes a point of not using lethal force unless it's necessary, and tries to raise those who work with him to the same level.
In terms of emotional growth, Nathan has started making some serious strides through his relationship with Elena. It is made clear throughout the games that he's compassionate, sentimental, and pretty emotional for a "tough guy adventurer" type, but he's horrible at expressing it. His true feelings peek through for brief moments in his journals, the sketchbooks he carries for each mission. Occasionally there will be a side note about Sully, or Sam ... or a photograph tucked in among his sketches of ruins and clues. One game's journal had a two-page spread of dried flowers, carefully preserved with girls' names and dates next to them. When he does open up about his feelings he seems to do so with the impression that he's going to be offensive or push someone away, and his insecurity runs a little deeper than he'd let most people suspect. At one point he laments, "everything I touch turns to shit". When Elena asks him what he's trying to prove, he dodges answering, but I think Nathan isn't trying to prove himself to anyone else so much as he's trying to be okay with himself.
He is whip-smart when it comes to street smarts and ancient history, mythology, and religious symbolism, but culturally pretty stunted (when someone quotes Macbeth in one scene, he retorts, "Who's MacDuff?", and he calls Elena's Playstation "that TV game thing"). Nathan's also a bit of an old soul in a modern age: he prefers books, paper, watches, clocks and compasses to their digital counterparts - to the point that he's still using a flip phone when other characters are shown with smartphones.
Canon Strength/Weaknesses: He's strong, fast, agile, and smart: able to scale cliffs with only his bare hands and a grappling hook, and solve complex puzzles. He speaks several languages, in varying degrees of fluency. As far as weaknesses, there's that insecurity and emotional difficulty I mentioned in his personality section, and he gives in very easily to pressure when his friends and loved ones are threatened. As an offshoot of that, he tends to forget that he's not the only one who can take care of himself. He doesn't have an ego in the brash, bragging sort of way, but in the kind of way that makes him think he's the only one who can get something done. (This is not helped at all by the fact that sometimes he's right.)
Apprentice Sorcerer Application
Class: Hero. I was torn between this and Warrior, but Nathan repeatedly inspires other people to join him in his adventures. The deciding factor was the way that his thieving contact, Chloe, changes over the course of Uncharted 2. She plays both sides, out for only herself, and when they meet Elena in Tibet, Chloe is a vocal advocate of leaving her behind. By the end of the game, Nathan has convinced her - not with words so much as with his actions and by sharing what he discovers - that it is no longer about getting the treasure and "winning", but about keeping it out of the wrong hands. Chloe ends up helping Elena through the ruins when she's injured, to boot. Not only does Nathan inspire his traveling companions, but he refuses to leave any of them behind, even at the risk of his own life. Not only that, but on several occasions when things start to get dangerous or look like a dead end, Nathan is the one who talks the rest of his traveling crew out of giving up.
Weapon: Nathan would have a pistol of some sort, as modern as the setting will allow. He is proficient with a lot of different firearms, but his primary skill is with a handgun.
Sample Section
First Person Sample:
So, this is it, huh? This thing is what we get. Not a phone or a computer or something. A magic compact mirror. ... This is way too small to read a map on. Anyone know if there are paper maps? You know, with latitudes and longitudes and scale markers...? And while I'm at it, does this place have any historical records? Like a library? Do people do books here? Or is there some "magic" thing? [air quotes]
Don't get me wrong, I have seen some weird crap in my life, but I want to know what I'm actually getting into before I try messing around with this alleged magic. Any time people go looking for power, it tends to bite them in the ass. And I prefer mine unbitten.
Third Person Sample: His first training session had been almost too much. Sure, he'd picked out a weapon, and the veteran Heroes and Warriors had shown him how to channel his Spark and use it ... but some of the things he'd seen them do shattered any conceptions he'd had of what reality was capable of. He needed something familiar, something to ground himself, to shake off the nervous, wild energy that had been running around in his chest like a hamster on a wheel.
Nathan stopped at the edge of the rose gardens and looked up at the Castle, looming tall and proud above the rest of Main Street. All those spires and turreted walls brought a slow smile to his face. The Captain of the Guard was still dealing with training, and the handful of guards on duty were a piece of cake. He ducked low behind a line of shrubs, moving silently, and hopped over the railing, dangling above the moat. Carefully, he inched his way along the railings at the sides of the bridge until he reached the first turret. He considered it at length, hanging from the rail, until he spotted a good crack in the mortar between two stones and launched himself through the air, catching himself easily. Once he was off the railing, it was quick work to scale the first turret.
"One down," he said quietly to himself, grinning as he assessed the rest of the castle above him. The others could keep their spells and flashy effects. For him, this was where the real magic was.